Basic Platform game play, but the environment constantly changes. Can you find the solution? Can you see the problem?

**The web build's Audio is very buggy! I will attempt to fix after the jam. Unfortunately, a lot of folks have been having a huge slowdown with the standalone as well. I apologize if this happens with your system, but some seem to not have the issue.  Thank you for trying it out regardless**

Audio is a big part of the game, so please turn on the sound! There are volume controls in the menu. 

For the 8-bits to Infinity Puzzle Jam! 

Made by Wander

PlatformsWindows, HTML5
Rated 4.0 out of 5 stars
(1 total ratings)
Made withUnity
TagsBlack and White, Puzzle-Platformer, Singleplayer


Download 19 MB


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Watch Puzzle Jam [8 Bits to Infinity] Feedback Part 5 from MrJoshuaMcLean on


Very nice concept! I like how the world around you changes to the rhythm of the music. The song as well was very nice with easy cues to know when the platforms would change. This game has a lot of potential and I can't wait to see what you come up with in the future :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

I appreciate you taking the time to give it a shot! I happy to hear the rhythm concept was easy to grasp, even with the technical bugs. 

I haven't heard of GDWC, but it looks neat! I'll be sure to give it more of a look. 


I very much like the idea, a platformer based on a musical rhythm. The minimalist aesthetic is also fitting in my opinion. The track can get a bit repetitive, but then again, it is not obnoxious in any way. The hitboxes and physics could use some refinement; at places, my character floated in the air, apparently supported by the adjacent box. This possibly also caused a few failing jumps.

Sadly, I could not get either the web version or the Windows version to work reliably. The suggested Windows version suffered from some mysterious issue where arrow keys move the character extraordinarily slowly, at some 1/10th of the normal speed; the web version didn't have that issue, but instead suffered from the mentioned-above audio reliability issue.

In short, seems very promising and I hope to see a game with technical kinks straightened out :)


Thanks a ton for trying out the game, arttuys! I do really want to fix the mysterious bugs, so thanks for sticking with it! I'm glad the music concept came through as intended!